chore: removes old pages
feat: adds word struct
This commit is contained in:
parent
5e1c5b3f07
commit
a8114230b8
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -2856,6 +2856,7 @@ dependencies = [
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
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"wordl",
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"yew",
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"yew-router",
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"yewdux",
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@ -20,4 +20,5 @@ gloo-net = "0.6.0"
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serde = { version = "1.0.209", features = ["derive"] }
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serde_json = "1.0.127"
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rand = "0.8.5"
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wordl = {path = "../"}
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@ -1,79 +0,0 @@
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use web_sys::HtmlInputElement;
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use yew::prelude::*;
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#[derive(Properties, PartialEq)]
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pub struct InputStringProps {
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pub value: String,
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}
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pub enum Msg {
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CharInput(usize, String),
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}
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pub struct InputString {
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value: String,
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nodes: Vec<NodeRef>,
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focused_index: usize,
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}
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impl Component for InputString {
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type Message = Msg;
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type Properties = InputStringProps;
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fn create(ctx: &Context<Self>) -> Self {
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let value = ctx.props().value.clone();
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let nodes = vec![NodeRef::default(); value.len()];
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Self {
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value,
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nodes,
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focused_index: 0,
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}
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}
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fn update(&mut self, _ctx: &Context<Self>, msg: Self::Message) -> bool {
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match msg {
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Msg::CharInput(index, new_char) => {
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let mut new_value = self.value.clone();
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new_value.replace_range(index..index + 1, &new_char);
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self.value = new_value;
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if index < self.value.len() - 1 {
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self.focused_index = index + 1;
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if let Some(next_node) = self.nodes.get(self.focused_index) {
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if let Some(input) = next_node.cast::<HtmlInputElement>() {
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input.focus().unwrap();
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}
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}
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}
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true
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}
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}
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}
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fn view(&self, ctx: &Context<Self>) -> Html {
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let chars = self.value.chars().enumerate().map(|(index, char)| {
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let on_input = ctx.link().callback(move |input: InputEvent| {
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let new_char = input.data();
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Msg::CharInput(index, new_char.unwrap())
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});
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html! {
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<input
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type="text"
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maxlength=1
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value={char.to_string()}
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oninput={on_input}
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class="w-12 h-16 text-center"
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ref={self.nodes.get(index).unwrap().clone()}
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style={if index == self.focused_index { "background-color: yellow;" } else { "" }}
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/>
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}
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});
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html! {
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<div style="display: flex; gap: 0.5rem;">
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{ for chars }
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</div>
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}
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}
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}
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@ -1,137 +1,2 @@
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pub mod pages;
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pub mod router;
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// pub mod storage;
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// mod input;
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use std::collections::HashMap;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
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enum CharStatus<T> {
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NotContained(T),
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Contained(T),
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Match(T),
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Unknown,
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}
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fn compare_strings(s1: &str, s2: &str) -> Vec<CharStatus<String>> {
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let mut result: Vec<CharStatus<String>> = Vec::with_capacity(s1.len());
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result.resize_with(s1.len(), || CharStatus::Unknown);
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let mut s1_char_count: HashMap<char, usize> = HashMap::new();
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let mut s2_char_count: HashMap<char, usize> = HashMap::new();
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for c in s1.chars() {
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*s1_char_count.entry(c).or_insert(0) += 1;
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}
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for ((c1, c2), res) in s1.chars().zip(s2.chars()).zip(result.iter_mut()) {
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if c1 == c2 {
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*res = CharStatus::Match(c2.to_string());
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*s2_char_count.entry(c2).or_insert(0) += 1;
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} else {
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*res = CharStatus::Unknown;
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}
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}
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for (res, c2) in result.iter_mut().zip(s2.chars()) {
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if res == &CharStatus::Unknown {
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let c1_count = s1_char_count.get(&c2).unwrap_or(&0);
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let c2_count = s2_char_count.get(&c2).unwrap_or(&0);
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if *c1_count > 0 && c1_count > c2_count {
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*res = CharStatus::Contained(c2.to_string());
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*s2_char_count.entry(c2).or_insert(0) += 1;
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} else {
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*res = CharStatus::NotContained(c2.to_string());
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}
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}
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}
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result
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_compare_strings() {
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let source = "HALLO";
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let want = vec![
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CharStatus::NotContained("0".to_owned()),
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CharStatus::NotContained("0".to_owned()),
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CharStatus::NotContained("0".to_owned()),
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CharStatus::NotContained("0".to_owned()),
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CharStatus::NotContained("0".to_owned()),
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];
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let input = "00000";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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let source = "HALLO";
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let want = vec![
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CharStatus::NotContained("L".to_owned()),
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CharStatus::NotContained("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::NotContained("L".to_owned()),
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];
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let input = "LLLLL";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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let want = vec![
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CharStatus::Match("H".to_owned()),
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CharStatus::Match("A".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Match("O".to_owned()),
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];
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let input = "HALLO";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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let want = vec![
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CharStatus::Match("H".to_owned()),
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CharStatus::NotContained("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Match("O".to_owned()),
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];
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let input = "HLLLO";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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let want = vec![
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CharStatus::Match("H".to_owned()),
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CharStatus::Contained("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::NotContained("I".to_owned()),
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CharStatus::NotContained("L".to_owned()),
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];
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let input = "HLLIL";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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let want = vec![
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CharStatus::Contained("L".to_owned()),
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CharStatus::NotContained("L".to_owned()),
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CharStatus::Match("L".to_owned()),
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CharStatus::Contained("A".to_owned()),
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CharStatus::Match("O".to_owned()),
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];
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let input = "LLLAO";
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let got = compare_strings(source, input);
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assert_eq!(want, got);
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}
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}
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@ -1,122 +0,0 @@
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// use rand::seq::SliceRandom;
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use serde::{Deserialize, Serialize};
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use crate::CharStatus;
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const MAX_TRIES: usize = 5;
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// #[derive(Debug, Serialize, Deserialize, Clone)]
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// struct Games(Vec<Game>);
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// impl Games {
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// pub const fn new() -> Self {
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// Self(Vec::new())
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// }
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// pub fn new_game(&mut self, word: String) {
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// let game = Game::new();
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// self.0.push(game);
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// }
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// pub fn current_game(&self) -> Option<&Game> {
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// self.0.last()
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// }
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// }
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq)]
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pub struct WordList {
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words: Vec<String>,
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}
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impl WordList {
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pub const fn new() -> Self {
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Self { words: Vec::new() }
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}
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pub fn from_json(s: &str) -> Self {
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serde_json::from_str(s).map_or(Self::new(), |w| w)
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}
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// pub fn to_json(&self) -> String {
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// serde_json::to_string_pretty(self).map_or(String::new(), |w| w)
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// }
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// pub fn get_word(&self) -> String {
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// let mut rng = rand::thread_rng();
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// self.words
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// .choose(&mut rng)
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// .map_or_else(String::new, |w| (*w).to_string())
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// }
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Game {
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pub word: Option<String>,
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pub submitted_words: Vec<Vec<CharStatus<String>>>,
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tries: usize,
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status: Status,
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}
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impl Game {
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pub const fn new() -> Self {
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Self {
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word: None,
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tries: 0,
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submitted_words: Vec::new(),
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status: Status::New,
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}
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}
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pub fn start(&mut self, word: String) {
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if self.word.is_none() && self.status == Status::New {
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self.status = Status::InProgress;
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self.word = Some(word);
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}
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}
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pub fn submit_answer(&mut self, answer: &[String]) {
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if let Some(ref word) = self.word {
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let res = crate::compare_strings(word, &answer.join(""));
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self.submitted_words.push(res);
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self.tries += 1;
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self.status = self.current_status();
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}
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}
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pub fn current_status(&self) -> Status {
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self.word.as_ref().map_or(Status::New, |_| {
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let word_count = self.submitted_words.len();
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match self.tries {
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0 => Status::New,
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1..MAX_TRIES => self
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.submitted_words
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.last()
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.map_or(Status::InProgress, |words| {
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if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
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Status::Win(word_count)
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} else {
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Status::InProgress
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}
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}),
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_ => self
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.submitted_words
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.last()
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.map_or(Status::Lose(word_count), |words| {
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if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
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Status::Win(word_count)
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} else {
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Status::Lose(word_count)
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}
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}),
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}
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})
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}
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}
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type Tries = usize;
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#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
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#[allow(clippy::module_name_repetitions)]
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pub enum Status {
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New,
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Win(Tries),
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Lose(Tries),
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InProgress,
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}
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@ -1,639 +1,10 @@
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use gloo_net::http::Request;
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use web_sys::wasm_bindgen::convert::OptionIntoWasmAbi;
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use web_sys::wasm_bindgen::JsCast;
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use web_sys::HtmlElement;
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use yew::prelude::*;
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use yew::{classes, function_component, Callback, Html};
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use crate::pages::game::{Game, Status};
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use crate::CharStatus;
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use super::game::WordList;
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static NEW_WORD_URI: &str = "https://wordl.shuttleapp.rs/word";
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static WORDS_URI: &str = "https://wordl.shuttleapp.rs/public/wordlist.json";
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static MAX_TRIES: usize = 5;
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fn set_focus(index: usize) {
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let prefix = match index {
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0 => "",
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_ => "-",
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};
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if let Some(w) = web_sys::window() {
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if let Some(d) = w.document() {
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if let Some(n) = d
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.query_selector(&format!("[tabindex='{prefix}{index}']"))
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.ok()
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.flatten()
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{
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if let Some(e) = n.dyn_ref::<HtmlElement>() {
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e.focus().ok();
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}
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}
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}
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}
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}
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fn string_to_html(input: &[CharStatus<String>]) -> Html {
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let classes = classes!(
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"bg-gray-700",
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"w-16",
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"h-16",
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"text-center",
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"py-4",
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"font-bold",
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"text-lg",
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"mb-4",
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);
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html! (
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<ul
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class={
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classes!(
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"flex",
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"flex-row",
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"gap-4",
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"notranslate",
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)
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}
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>
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{
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input.iter().map(|e|{
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let mut classes = classes.clone();
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let text = match e {
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CharStatus::Match(s) => {
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classes.push("bg-green-400");
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s
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},
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CharStatus::Contained(s) => {
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classes.push("bg-yellow-400");
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s
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},
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CharStatus::NotContained(s) => {
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classes.push("bg-gray-900");
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classes.push("border-white");
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classes.push("border-2");
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s
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}
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CharStatus::Unknown => {
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""
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},
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};
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html!{
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<li
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class={
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classes!(
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"flex",
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"items-center"
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)
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}
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>
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<span
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class={
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classes.clone()
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}
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>
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{text}
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</span>
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</li>
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}}).collect::<Html>()
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}
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</ul>
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)
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}
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#[allow(clippy::too_many_arguments)]
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fn fetch_new_word(
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word: &UseStateHandle<String>,
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loading: &UseStateHandle<bool>,
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submitted_words: &UseStateHandle<Vec<Vec<CharStatus<String>>>>,
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input_values: &UseStateHandle<Vec<String>>,
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game_over: &UseStateHandle<bool>,
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length: &UseStateHandle<usize>,
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node_refs: &UseStateHandle<Vec<NodeRef>>,
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result: &UseStateHandle<Status>,
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) {
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let loading = loading.clone();
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let submitted_words = submitted_words.clone();
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let input_values = input_values.clone();
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let game_over = game_over.clone();
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let length = length.clone();
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let node_refs = node_refs.clone();
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let result = result.clone();
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let word = word.clone();
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wasm_bindgen_futures::spawn_local(async move {
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loading.set(true);
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let res = Request::get(NEW_WORD_URI).send().await;
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if let Ok(r) = res {
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if let Ok(w) = r.text().await {
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length.set(w.len());
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node_refs.set(vec![NodeRef::default(); w.len()]);
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input_values.set(vec![String::new(); w.len()]);
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word.set(w.to_uppercase());
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submitted_words.set(Vec::with_capacity(MAX_TRIES));
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game_over.set(false);
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result.set(Status::New);
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loading.set(false);
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}
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}
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});
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}
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#[allow(dead_code)]
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fn fetch_words(state: &UseStateHandle<WordList>) {
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let state = state.clone();
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wasm_bindgen_futures::spawn_local(async move {
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let res = Request::get(WORDS_URI).send().await;
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if let Ok(r) = res {
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if let Ok(w) = r.text().await {
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state.set(WordList::from_json(&w));
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}
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}
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});
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}
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fn new_game(game: &UseStateHandle<Game>) {
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let game = game.clone();
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wasm_bindgen_futures::spawn_local(async move {
|
||||
let res = Request::get(NEW_WORD_URI).send().await;
|
||||
if let Ok(r) = res {
|
||||
if let Ok(w) = r.text().await {
|
||||
let mut g = (*game).clone();
|
||||
g.start(w);
|
||||
game.set(g);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
use wordl::Game;
|
||||
use yew::{function_component, html, use_state, Html, UseStateHandle};
|
||||
|
||||
#[function_component]
|
||||
pub fn Home() -> Html {
|
||||
let game: UseStateHandle<Game> = use_state(Game::new);
|
||||
let word: UseStateHandle<String> = use_state(String::new);
|
||||
let loading: UseStateHandle<bool> = use_state(|| true);
|
||||
let curr_index: UseStateHandle<usize> = use_state(|| 0usize);
|
||||
|
||||
let length = use_state(|| 0usize);
|
||||
let submitted_words: UseStateHandle<Vec<Vec<CharStatus<String>>>> =
|
||||
use_state(|| std::vec::Vec::with_capacity(MAX_TRIES));
|
||||
|
||||
let node_refs = use_state(|| vec![NodeRef::default(); 10]);
|
||||
let input_values: UseStateHandle<Vec<String>> = use_state(|| vec![String::new(); *length]);
|
||||
let game_over = use_state(|| false);
|
||||
|
||||
let result = use_state(|| Status::New);
|
||||
|
||||
{
|
||||
let game = game.clone();
|
||||
let handle = word.clone();
|
||||
let loading = loading.clone();
|
||||
|
||||
let submitted_words = submitted_words.clone();
|
||||
let input_values = input_values.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let result = result.clone();
|
||||
|
||||
use_effect_with((), move |()| {
|
||||
new_game(&game);
|
||||
fetch_new_word(
|
||||
&handle,
|
||||
&loading,
|
||||
&submitted_words,
|
||||
&input_values,
|
||||
&game_over,
|
||||
&length,
|
||||
&node_refs,
|
||||
&result,
|
||||
);
|
||||
});
|
||||
let game: UseStateHandle<Game> = use_state(Game::default);
|
||||
html! {
|
||||
game.get_submitted_words().iter().map(|c| html!{<p>{format!("{c:?}")}</p>}).collect::<Html>()
|
||||
}
|
||||
|
||||
let game_over_check = {
|
||||
let word = word.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let input_values = input_values.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let result = result.clone();
|
||||
|
||||
Callback::from(move |_| {
|
||||
if submitted_words.iter().count() >= *length - 1
|
||||
|| crate::compare_strings(&word, &input_values.join(""))
|
||||
.iter()
|
||||
.all(|v| matches!(v, CharStatus::Match(_)))
|
||||
{
|
||||
if crate::compare_strings(&word, &input_values.join(""))
|
||||
.iter()
|
||||
.all(|v| matches!(v, CharStatus::Match(_)))
|
||||
{
|
||||
result.set(Status::Win(submitted_words.iter().count()));
|
||||
} else {
|
||||
result.set(Status::Lose(MAX_TRIES));
|
||||
}
|
||||
game_over.set(true);
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
let on_disabled = {
|
||||
let curr_index = curr_index.clone();
|
||||
let input_values = input_values.clone();
|
||||
|
||||
Callback::from(move |_e: MouseEvent| {
|
||||
let index = input_values
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(_, v)| v.is_empty())
|
||||
.map_or(0, |(i, _)| i);
|
||||
set_focus(index);
|
||||
curr_index.set(index);
|
||||
})
|
||||
};
|
||||
|
||||
let on_submit = {
|
||||
let game = game.clone();
|
||||
|
||||
let input_values = input_values.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let word = word.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let loading = loading.clone();
|
||||
let result = result.clone();
|
||||
let curr_index = curr_index.clone();
|
||||
|
||||
Callback::from(move |_e: MouseEvent| {
|
||||
if *game_over {
|
||||
curr_index.set(0);
|
||||
let input_values = input_values.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let word = word.clone();
|
||||
let loading = loading.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let result = result.clone();
|
||||
fetch_new_word(
|
||||
&word,
|
||||
&loading,
|
||||
&submitted_words,
|
||||
&input_values,
|
||||
&game_over,
|
||||
&length,
|
||||
&node_refs,
|
||||
&result,
|
||||
);
|
||||
return;
|
||||
}
|
||||
let values: Vec<_> = input_values.iter().cloned().collect();
|
||||
if !values.iter().all(|v| !v.is_empty()) {
|
||||
return;
|
||||
}
|
||||
let mut g = (*game).clone();
|
||||
g.submit_answer(&input_values);
|
||||
game.set(g);
|
||||
|
||||
let mut new_items = (*submitted_words).clone();
|
||||
new_items.push(crate::compare_strings(&word, &values.join("")));
|
||||
submitted_words.set(new_items);
|
||||
input_values.set(vec![String::new(); word.len()]);
|
||||
set_focus(0);
|
||||
curr_index.set(0);
|
||||
game_over_check.emit(MouseEvent::none());
|
||||
})
|
||||
};
|
||||
let on_enter = {
|
||||
let on_submit = on_submit.clone();
|
||||
let curr_index = curr_index.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let input_values = input_values.clone();
|
||||
let length = length.clone();
|
||||
|
||||
Callback::from(move |e: KeyboardEvent| match e.key().as_ref() {
|
||||
"Enter" => {
|
||||
if let Ok(m) = MouseEvent::new("click") {
|
||||
on_submit.emit(m);
|
||||
}
|
||||
}
|
||||
"Backspace" => {
|
||||
e.prevent_default();
|
||||
|
||||
let mut index = *curr_index;
|
||||
let mut values = (*input_values).clone();
|
||||
|
||||
if index >= *length {
|
||||
curr_index.set(*length - 1);
|
||||
index = *length - 1;
|
||||
}
|
||||
|
||||
if node_refs[index]
|
||||
.cast::<web_sys::HtmlInputElement>()
|
||||
.is_some()
|
||||
&& index > 0
|
||||
{
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
let index = index - 1;
|
||||
curr_index.set(index);
|
||||
set_focus(index);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
})
|
||||
};
|
||||
|
||||
let on_input = {
|
||||
let curr_index = curr_index.clone();
|
||||
let length = length.clone();
|
||||
let input_values = input_values.clone();
|
||||
|
||||
Callback::from(move |e: InputEvent| {
|
||||
if let Some(value) = e.data() {
|
||||
let value = value.to_uppercase();
|
||||
let index = *curr_index;
|
||||
let mut values = (*input_values).clone();
|
||||
|
||||
if index >= *length {
|
||||
values[index - 1] = value;
|
||||
input_values.set(values);
|
||||
} else if value.len() < values[index].len() && index > 0 && index <= *length {
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
let new_index = index - 1;
|
||||
curr_index.set(new_index);
|
||||
set_focus(new_index);
|
||||
} else if value.len() == 1 && value.chars().all(char::is_alphabetic) {
|
||||
values[index] = value;
|
||||
input_values.set(values);
|
||||
if index < *length {
|
||||
let new_index = index + 1;
|
||||
curr_index.set(new_index);
|
||||
set_focus(new_index);
|
||||
}
|
||||
} else {
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
let view = {
|
||||
move || {
|
||||
html! {
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-col",
|
||||
"items-center",
|
||||
"justify-center",
|
||||
if *loading { "h-[90vh]" } else { "" },
|
||||
)
|
||||
}
|
||||
>
|
||||
// {
|
||||
// match game.current_status() {
|
||||
// Status::New => html!{
|
||||
// <>
|
||||
// <svg xmlns="http://www.w3.org/2000/svg" class="w-16 h-16 rotate-ease" viewBox="0 -960 960 960" fill="white">
|
||||
// <path d="M320-160h320v-120q0-66-47-113t-113-47q-66 0-113 47t-47 113v120Zm160-360q66 0 113-47t47-113v-120H320v120q0 66 47 113t113 47ZM160-80v-80h80v-120q0-61 28.5-114.5T348-480q-51-32-79.5-85.5T240-680v-120h-80v-80h640v80h-80v120q0 61-28.5 114.5T612-480q51 32 79.5 85.5T720-280v120h80v80H160Zm320-80Zm0-640Z"/>
|
||||
// </svg>
|
||||
// <p>{"Loading..."}</p>
|
||||
// </>
|
||||
// },
|
||||
// Status::Win(tries) => html!{
|
||||
// <p>{format!("WIN: {tries}")}</p>
|
||||
// },
|
||||
// Status::Lose(tries) => html!{
|
||||
// <p>{format!("LOSE: {tries}")}</p>
|
||||
// },
|
||||
// Status::InProgress => html!{
|
||||
// <div>
|
||||
// <p>{"IN PROGRESS"}</p>
|
||||
// <p>{&game.word}</p>
|
||||
// </div>
|
||||
// },
|
||||
// }
|
||||
// }
|
||||
if *loading {
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-16 h-16 rotate-ease" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="M320-160h320v-120q0-66-47-113t-113-47q-66 0-113 47t-47 113v120Zm160-360q66 0 113-47t47-113v-120H320v120q0 66 47 113t113 47ZM160-80v-80h80v-120q0-61 28.5-114.5T348-480q-51-32-79.5-85.5T240-680v-120h-80v-80h640v80h-80v120q0 61-28.5 114.5T612-480q51 32 79.5 85.5T720-280v120h80v80H160Zm320-80Zm0-640Z"/>
|
||||
</svg>
|
||||
<p>{"Loading..."}</p>
|
||||
} else {
|
||||
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"h-5/6",
|
||||
"flex",
|
||||
"flex-col",
|
||||
"items-center",
|
||||
"pt-12",
|
||||
)
|
||||
}
|
||||
>
|
||||
|
||||
<div class={
|
||||
classes!(
|
||||
"mb-12",
|
||||
)}>
|
||||
{ for submitted_words.iter().map(|e| {string_to_html(e)})}
|
||||
</div>
|
||||
<form
|
||||
class="mb-4"
|
||||
>
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-row",
|
||||
"font-bold",
|
||||
"text-lg",
|
||||
"gap-4",
|
||||
)
|
||||
}
|
||||
>
|
||||
{
|
||||
if *game_over {
|
||||
|
||||
let (text, color) = match *result {
|
||||
Status::Win(_) => {
|
||||
("FOUND", "bg-green-600")
|
||||
},
|
||||
Status::Lose(_) => {
|
||||
("WANTED", "bg-red-600")
|
||||
},
|
||||
_ => {
|
||||
("NEW", "bg-gray-600")
|
||||
},
|
||||
};
|
||||
html! (
|
||||
<div>
|
||||
<h1>{
|
||||
text
|
||||
}</h1>
|
||||
<ul
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-row",
|
||||
"gap-4",
|
||||
"notranslate",
|
||||
)
|
||||
}
|
||||
>
|
||||
{
|
||||
word.chars().map(|e|{
|
||||
|
||||
let text = e;
|
||||
html!{
|
||||
<li
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"items-center"
|
||||
)
|
||||
}
|
||||
>
|
||||
<span
|
||||
class={
|
||||
classes!(
|
||||
"w-16",
|
||||
"h-16",
|
||||
"text-center",
|
||||
"py-4",
|
||||
"font-bold",
|
||||
"text-lg",
|
||||
{color},
|
||||
)
|
||||
}
|
||||
>
|
||||
{text}
|
||||
</span>
|
||||
</li>
|
||||
}}).collect::<Html>()
|
||||
}
|
||||
</ul>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
else if !*game_over {
|
||||
node_refs.iter().enumerate().map(|(index, node_ref)| {
|
||||
let on_focus = {
|
||||
let curr_index = curr_index.clone();
|
||||
|
||||
Callback::from(move |e: FocusEvent| {
|
||||
let target = e.target_unchecked_into::<web_sys::HtmlElement>();
|
||||
if let Some(index) = target.get_attribute("tabindex") {
|
||||
if let Ok(i) = index.replace('-', "").parse::<usize>() {
|
||||
curr_index.set(i);
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
};
|
||||
let prefix = match index {
|
||||
0 => String::new(),
|
||||
_ => "-".to_owned(),
|
||||
};
|
||||
html! {
|
||||
<input
|
||||
aria-label={format!("letter-{index}")}
|
||||
onkeyup={on_enter.clone()}
|
||||
oninput={on_input.clone()}
|
||||
tabindex={ format!("{prefix}{index}")}
|
||||
ref={node_ref.clone()}
|
||||
value={input_values[index].clone()}
|
||||
onfocus={on_focus.clone()}
|
||||
class={
|
||||
classes!(
|
||||
"w-16",
|
||||
"h-16",
|
||||
"text-center",
|
||||
"bg-gray-600"
|
||||
)
|
||||
}
|
||||
/>
|
||||
}
|
||||
}).collect::<Html>()
|
||||
} else {
|
||||
html!(<div></div>)
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</form>
|
||||
{
|
||||
if *loading {
|
||||
html!{<></>}
|
||||
} else {
|
||||
html!{
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"w-full",
|
||||
"flex",
|
||||
"justify-end",
|
||||
|
||||
)
|
||||
}
|
||||
>
|
||||
<button
|
||||
aria-label={if *game_over { "Play Again"} else { "Submit"}}
|
||||
tabindex={format!("-{}",*length + 1)}
|
||||
class={
|
||||
classes!(
|
||||
"w-24",
|
||||
"h-16",
|
||||
"text-2xl",
|
||||
"font-bold",
|
||||
"rounded-xl",
|
||||
"flex",
|
||||
"items-center",
|
||||
"justify-center",
|
||||
{if input_values.iter().any(std::string::String::is_empty) && !*game_over {"bg-gray-700"} else {"bg-green-600"}},
|
||||
)
|
||||
}
|
||||
onclick={if input_values.iter().any(std::string::String::is_empty) && !*game_over {on_disabled} else {on_submit}} type="submit">
|
||||
{
|
||||
if *game_over {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12 rotate-box" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="M440-122q-121-15-200.5-105.5T160-440q0-66 26-126.5T260-672l57 57q-38 34-57.5 79T240-440q0 88 56 155.5T440-202v80Zm80 0v-80q87-16 143.5-83T720-440q0-100-70-170t-170-70h-3l44 44-56 56-140-140 140-140 56 56-44 44h3q134 0 227 93t93 227q0 121-79.5 211.5T520-122Z"/>
|
||||
</svg>
|
||||
}
|
||||
}
|
||||
else if input_values.iter().any(std::string::String::is_empty) {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12" viewBox="0 -960 960 960" width="24px" fill="white">
|
||||
<path d="M480-80q-83 0-156-31.5T197-197q-54-54-85.5-127T80-480q0-83 31.5-156T197-763q54-54 127-85.5T480-880q83 0 156 31.5T763-763q54 54 85.5 127T880-480q0 83-31.5 156T763-197q-54 54-127 85.5T480-80Zm0-80q54 0 104-17.5t92-50.5L228-676q-33 42-50.5 92T160-480q0 134 93 227t227 93Zm252-124q33-42 50.5-92T800-480q0-134-93-227t-227-93q-54 0-104 17.5T284-732l448 448Z"/>
|
||||
</svg>
|
||||
}
|
||||
} else {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="m424-296 282-282-56-56-226 226-114-114-56 56 170 170Zm56 216q-83 0-156-31.5T197-197q-54-54-85.5-127T80-480q0-83 31.5-156T197-763q54-54 127-85.5T480-880q83 0 156 31.5T763-763q54 54 85.5 127T880-480q0 83-31.5 156T763-197q-54 54-127 85.5T480-80Zm0-80q134 0 227-93t93-227q0-134-93-227t-227-93q-134 0-227 93t-93 227q0 134 93 227t227 93Zm0-320Z"/>
|
||||
</svg>
|
||||
}
|
||||
}
|
||||
}
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
view()
|
||||
}
|
||||
|
639
frontend/src/pages/home_old.rs
Normal file
639
frontend/src/pages/home_old.rs
Normal file
@ -0,0 +1,639 @@
|
||||
use gloo_net::http::Request;
|
||||
use web_sys::wasm_bindgen::convert::OptionIntoWasmAbi;
|
||||
use web_sys::wasm_bindgen::JsCast;
|
||||
use web_sys::HtmlElement;
|
||||
use yew::prelude::*;
|
||||
use yew::{classes, function_component, Callback, Html};
|
||||
|
||||
use crate::pages::game::{Game, Status};
|
||||
use crate::CharStatus;
|
||||
|
||||
use super::game::WordList;
|
||||
|
||||
static NEW_WORD_URI: &str = "https://wordl.shuttleapp.rs/word";
|
||||
static WORDS_URI: &str = "https://wordl.shuttleapp.rs/public/wordlist.json";
|
||||
static MAX_TRIES: usize = 5;
|
||||
|
||||
fn set_focus(index: usize) {
|
||||
let prefix = match index {
|
||||
0 => "",
|
||||
_ => "-",
|
||||
};
|
||||
if let Some(w) = web_sys::window() {
|
||||
if let Some(d) = w.document() {
|
||||
if let Some(n) = d
|
||||
.query_selector(&format!("[tabindex='{prefix}{index}']"))
|
||||
.ok()
|
||||
.flatten()
|
||||
{
|
||||
if let Some(e) = n.dyn_ref::<HtmlElement>() {
|
||||
e.focus().ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn string_to_html(input: &[CharStatus<String>]) -> Html {
|
||||
let classes = classes!(
|
||||
"bg-gray-700",
|
||||
"w-16",
|
||||
"h-16",
|
||||
"text-center",
|
||||
"py-4",
|
||||
"font-bold",
|
||||
"text-lg",
|
||||
"mb-4",
|
||||
);
|
||||
html! (
|
||||
<ul
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-row",
|
||||
"gap-4",
|
||||
"notranslate",
|
||||
)
|
||||
}
|
||||
>
|
||||
{
|
||||
input.iter().map(|e|{
|
||||
let mut classes = classes.clone();
|
||||
|
||||
let text = match e {
|
||||
CharStatus::Match(s) => {
|
||||
classes.push("bg-green-400");
|
||||
s
|
||||
},
|
||||
CharStatus::Contained(s) => {
|
||||
classes.push("bg-yellow-400");
|
||||
s
|
||||
},
|
||||
CharStatus::NotContained(s) => {
|
||||
classes.push("bg-gray-900");
|
||||
classes.push("border-white");
|
||||
classes.push("border-2");
|
||||
s
|
||||
}
|
||||
CharStatus::Unknown => {
|
||||
""
|
||||
},
|
||||
};
|
||||
html!{
|
||||
<li
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"items-center"
|
||||
)
|
||||
}
|
||||
>
|
||||
<span
|
||||
class={
|
||||
classes.clone()
|
||||
}
|
||||
>
|
||||
{text}
|
||||
</span>
|
||||
</li>
|
||||
}}).collect::<Html>()
|
||||
}
|
||||
</ul>
|
||||
)
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn fetch_new_word(
|
||||
word: &UseStateHandle<String>,
|
||||
loading: &UseStateHandle<bool>,
|
||||
submitted_words: &UseStateHandle<Vec<Vec<CharStatus<String>>>>,
|
||||
input_values: &UseStateHandle<Vec<String>>,
|
||||
game_over: &UseStateHandle<bool>,
|
||||
length: &UseStateHandle<usize>,
|
||||
node_refs: &UseStateHandle<Vec<NodeRef>>,
|
||||
result: &UseStateHandle<Status>,
|
||||
) {
|
||||
let loading = loading.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let input_values = input_values.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let result = result.clone();
|
||||
let word = word.clone();
|
||||
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
loading.set(true);
|
||||
let res = Request::get(NEW_WORD_URI).send().await;
|
||||
if let Ok(r) = res {
|
||||
if let Ok(w) = r.text().await {
|
||||
length.set(w.len());
|
||||
node_refs.set(vec![NodeRef::default(); w.len()]);
|
||||
input_values.set(vec![String::new(); w.len()]);
|
||||
word.set(w.to_uppercase());
|
||||
submitted_words.set(Vec::with_capacity(MAX_TRIES));
|
||||
game_over.set(false);
|
||||
result.set(Status::New);
|
||||
loading.set(false);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn fetch_words(state: &UseStateHandle<WordList>) {
|
||||
let state = state.clone();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
let res = Request::get(WORDS_URI).send().await;
|
||||
if let Ok(r) = res {
|
||||
if let Ok(w) = r.text().await {
|
||||
state.set(WordList::from_json(&w));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn new_game(game: &UseStateHandle<Game>) {
|
||||
let game = game.clone();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
let res = Request::get(NEW_WORD_URI).send().await;
|
||||
if let Ok(r) = res {
|
||||
if let Ok(w) = r.text().await {
|
||||
let mut g = (*game).clone();
|
||||
g.start(w);
|
||||
game.set(g);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[function_component]
|
||||
pub fn Home() -> Html {
|
||||
let game: UseStateHandle<Game> = use_state(Game::new);
|
||||
let word: UseStateHandle<String> = use_state(String::new);
|
||||
let loading: UseStateHandle<bool> = use_state(|| true);
|
||||
let curr_index: UseStateHandle<usize> = use_state(|| 0usize);
|
||||
|
||||
let length = use_state(|| 0usize);
|
||||
let submitted_words: UseStateHandle<Vec<Vec<CharStatus<String>>>> =
|
||||
use_state(|| std::vec::Vec::with_capacity(MAX_TRIES));
|
||||
|
||||
let node_refs = use_state(|| vec![NodeRef::default(); 10]);
|
||||
let input_values: UseStateHandle<Vec<String>> = use_state(|| vec![String::new(); *length]);
|
||||
let game_over = use_state(|| false);
|
||||
|
||||
let result = use_state(|| Status::New);
|
||||
|
||||
{
|
||||
let game = game.clone();
|
||||
let handle = word.clone();
|
||||
let loading = loading.clone();
|
||||
|
||||
let submitted_words = submitted_words.clone();
|
||||
let input_values = input_values.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let result = result.clone();
|
||||
|
||||
use_effect_with((), move |()| {
|
||||
new_game(&game);
|
||||
fetch_new_word(
|
||||
&handle,
|
||||
&loading,
|
||||
&submitted_words,
|
||||
&input_values,
|
||||
&game_over,
|
||||
&length,
|
||||
&node_refs,
|
||||
&result,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
let game_over_check = {
|
||||
let word = word.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let input_values = input_values.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let result = result.clone();
|
||||
|
||||
Callback::from(move |_| {
|
||||
if submitted_words.iter().count() >= *length - 1
|
||||
|| crate::compare_strings(&word, &input_values.join(""))
|
||||
.iter()
|
||||
.all(|v| matches!(v, CharStatus::Match(_)))
|
||||
{
|
||||
if crate::compare_strings(&word, &input_values.join(""))
|
||||
.iter()
|
||||
.all(|v| matches!(v, CharStatus::Match(_)))
|
||||
{
|
||||
result.set(Status::Win(submitted_words.iter().count()));
|
||||
} else {
|
||||
result.set(Status::Lose(MAX_TRIES));
|
||||
}
|
||||
game_over.set(true);
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
let on_disabled = {
|
||||
let curr_index = curr_index.clone();
|
||||
let input_values = input_values.clone();
|
||||
|
||||
Callback::from(move |_e: MouseEvent| {
|
||||
let index = input_values
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(_, v)| v.is_empty())
|
||||
.map_or(0, |(i, _)| i);
|
||||
set_focus(index);
|
||||
curr_index.set(index);
|
||||
})
|
||||
};
|
||||
|
||||
let on_submit = {
|
||||
let game = game.clone();
|
||||
|
||||
let input_values = input_values.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let word = word.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let loading = loading.clone();
|
||||
let result = result.clone();
|
||||
let curr_index = curr_index.clone();
|
||||
|
||||
Callback::from(move |_e: MouseEvent| {
|
||||
if *game_over {
|
||||
curr_index.set(0);
|
||||
let input_values = input_values.clone();
|
||||
let submitted_words = submitted_words.clone();
|
||||
let game_over = game_over.clone();
|
||||
let length = length.clone();
|
||||
let word = word.clone();
|
||||
let loading = loading.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let result = result.clone();
|
||||
fetch_new_word(
|
||||
&word,
|
||||
&loading,
|
||||
&submitted_words,
|
||||
&input_values,
|
||||
&game_over,
|
||||
&length,
|
||||
&node_refs,
|
||||
&result,
|
||||
);
|
||||
return;
|
||||
}
|
||||
let values: Vec<_> = input_values.iter().cloned().collect();
|
||||
if !values.iter().all(|v| !v.is_empty()) {
|
||||
return;
|
||||
}
|
||||
let mut g = (*game).clone();
|
||||
g.submit_answer(&input_values);
|
||||
game.set(g);
|
||||
|
||||
let mut new_items = (*submitted_words).clone();
|
||||
new_items.push(crate::compare_strings(&word, &values.join("")));
|
||||
submitted_words.set(new_items);
|
||||
input_values.set(vec![String::new(); word.len()]);
|
||||
set_focus(0);
|
||||
curr_index.set(0);
|
||||
game_over_check.emit(MouseEvent::none());
|
||||
})
|
||||
};
|
||||
let on_enter = {
|
||||
let on_submit = on_submit.clone();
|
||||
let curr_index = curr_index.clone();
|
||||
let node_refs = node_refs.clone();
|
||||
let input_values = input_values.clone();
|
||||
let length = length.clone();
|
||||
|
||||
Callback::from(move |e: KeyboardEvent| match e.key().as_ref() {
|
||||
"Enter" => {
|
||||
if let Ok(m) = MouseEvent::new("click") {
|
||||
on_submit.emit(m);
|
||||
}
|
||||
}
|
||||
"Backspace" => {
|
||||
e.prevent_default();
|
||||
|
||||
let mut index = *curr_index;
|
||||
let mut values = (*input_values).clone();
|
||||
|
||||
if index >= *length {
|
||||
curr_index.set(*length - 1);
|
||||
index = *length - 1;
|
||||
}
|
||||
|
||||
if node_refs[index]
|
||||
.cast::<web_sys::HtmlInputElement>()
|
||||
.is_some()
|
||||
&& index > 0
|
||||
{
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
let index = index - 1;
|
||||
curr_index.set(index);
|
||||
set_focus(index);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
})
|
||||
};
|
||||
|
||||
let on_input = {
|
||||
let curr_index = curr_index.clone();
|
||||
let length = length.clone();
|
||||
let input_values = input_values.clone();
|
||||
|
||||
Callback::from(move |e: InputEvent| {
|
||||
if let Some(value) = e.data() {
|
||||
let value = value.to_uppercase();
|
||||
let index = *curr_index;
|
||||
let mut values = (*input_values).clone();
|
||||
|
||||
if index >= *length {
|
||||
values[index - 1] = value;
|
||||
input_values.set(values);
|
||||
} else if value.len() < values[index].len() && index > 0 && index <= *length {
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
let new_index = index - 1;
|
||||
curr_index.set(new_index);
|
||||
set_focus(new_index);
|
||||
} else if value.len() == 1 && value.chars().all(char::is_alphabetic) {
|
||||
values[index] = value;
|
||||
input_values.set(values);
|
||||
if index < *length {
|
||||
let new_index = index + 1;
|
||||
curr_index.set(new_index);
|
||||
set_focus(new_index);
|
||||
}
|
||||
} else {
|
||||
values[index] = String::new();
|
||||
input_values.set(values);
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
let view = {
|
||||
move || {
|
||||
html! {
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-col",
|
||||
"items-center",
|
||||
"justify-center",
|
||||
if *loading { "h-[90vh]" } else { "" },
|
||||
)
|
||||
}
|
||||
>
|
||||
// {
|
||||
// match game.current_status() {
|
||||
// Status::New => html!{
|
||||
// <>
|
||||
// <svg xmlns="http://www.w3.org/2000/svg" class="w-16 h-16 rotate-ease" viewBox="0 -960 960 960" fill="white">
|
||||
// <path d="M320-160h320v-120q0-66-47-113t-113-47q-66 0-113 47t-47 113v120Zm160-360q66 0 113-47t47-113v-120H320v120q0 66 47 113t113 47ZM160-80v-80h80v-120q0-61 28.5-114.5T348-480q-51-32-79.5-85.5T240-680v-120h-80v-80h640v80h-80v120q0 61-28.5 114.5T612-480q51 32 79.5 85.5T720-280v120h80v80H160Zm320-80Zm0-640Z"/>
|
||||
// </svg>
|
||||
// <p>{"Loading..."}</p>
|
||||
// </>
|
||||
// },
|
||||
// Status::Win(tries) => html!{
|
||||
// <p>{format!("WIN: {tries}")}</p>
|
||||
// },
|
||||
// Status::Lose(tries) => html!{
|
||||
// <p>{format!("LOSE: {tries}")}</p>
|
||||
// },
|
||||
// Status::InProgress => html!{
|
||||
// <div>
|
||||
// <p>{"IN PROGRESS"}</p>
|
||||
// <p>{&game.word}</p>
|
||||
// </div>
|
||||
// },
|
||||
// }
|
||||
// }
|
||||
if *loading {
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-16 h-16 rotate-ease" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="M320-160h320v-120q0-66-47-113t-113-47q-66 0-113 47t-47 113v120Zm160-360q66 0 113-47t47-113v-120H320v120q0 66 47 113t113 47ZM160-80v-80h80v-120q0-61 28.5-114.5T348-480q-51-32-79.5-85.5T240-680v-120h-80v-80h640v80h-80v120q0 61-28.5 114.5T612-480q51 32 79.5 85.5T720-280v120h80v80H160Zm320-80Zm0-640Z"/>
|
||||
</svg>
|
||||
<p>{"Loading..."}</p>
|
||||
} else {
|
||||
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"h-5/6",
|
||||
"flex",
|
||||
"flex-col",
|
||||
"items-center",
|
||||
"pt-12",
|
||||
)
|
||||
}
|
||||
>
|
||||
|
||||
<div class={
|
||||
classes!(
|
||||
"mb-12",
|
||||
)}>
|
||||
{ for submitted_words.iter().map(|e| {string_to_html(e)})}
|
||||
</div>
|
||||
<form
|
||||
class="mb-4"
|
||||
>
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-row",
|
||||
"font-bold",
|
||||
"text-lg",
|
||||
"gap-4",
|
||||
)
|
||||
}
|
||||
>
|
||||
{
|
||||
if *game_over {
|
||||
|
||||
let (text, color) = match *result {
|
||||
Status::Win(_) => {
|
||||
("FOUND", "bg-green-600")
|
||||
},
|
||||
Status::Lose(_) => {
|
||||
("WANTED", "bg-red-600")
|
||||
},
|
||||
_ => {
|
||||
("NEW", "bg-gray-600")
|
||||
},
|
||||
};
|
||||
html! (
|
||||
<div>
|
||||
<h1>{
|
||||
text
|
||||
}</h1>
|
||||
<ul
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"flex-row",
|
||||
"gap-4",
|
||||
"notranslate",
|
||||
)
|
||||
}
|
||||
>
|
||||
{
|
||||
word.chars().map(|e|{
|
||||
|
||||
let text = e;
|
||||
html!{
|
||||
<li
|
||||
class={
|
||||
classes!(
|
||||
"flex",
|
||||
"items-center"
|
||||
)
|
||||
}
|
||||
>
|
||||
<span
|
||||
class={
|
||||
classes!(
|
||||
"w-16",
|
||||
"h-16",
|
||||
"text-center",
|
||||
"py-4",
|
||||
"font-bold",
|
||||
"text-lg",
|
||||
{color},
|
||||
)
|
||||
}
|
||||
>
|
||||
{text}
|
||||
</span>
|
||||
</li>
|
||||
}}).collect::<Html>()
|
||||
}
|
||||
</ul>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
else if !*game_over {
|
||||
node_refs.iter().enumerate().map(|(index, node_ref)| {
|
||||
let on_focus = {
|
||||
let curr_index = curr_index.clone();
|
||||
|
||||
Callback::from(move |e: FocusEvent| {
|
||||
let target = e.target_unchecked_into::<web_sys::HtmlElement>();
|
||||
if let Some(index) = target.get_attribute("tabindex") {
|
||||
if let Ok(i) = index.replace('-', "").parse::<usize>() {
|
||||
curr_index.set(i);
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
};
|
||||
let prefix = match index {
|
||||
0 => String::new(),
|
||||
_ => "-".to_owned(),
|
||||
};
|
||||
html! {
|
||||
<input
|
||||
aria-label={format!("letter-{index}")}
|
||||
onkeyup={on_enter.clone()}
|
||||
oninput={on_input.clone()}
|
||||
tabindex={ format!("{prefix}{index}")}
|
||||
ref={node_ref.clone()}
|
||||
value={input_values[index].clone()}
|
||||
onfocus={on_focus.clone()}
|
||||
class={
|
||||
classes!(
|
||||
"w-16",
|
||||
"h-16",
|
||||
"text-center",
|
||||
"bg-gray-600"
|
||||
)
|
||||
}
|
||||
/>
|
||||
}
|
||||
}).collect::<Html>()
|
||||
} else {
|
||||
html!(<div></div>)
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</form>
|
||||
{
|
||||
if *loading {
|
||||
html!{<></>}
|
||||
} else {
|
||||
html!{
|
||||
<div
|
||||
class={
|
||||
classes!(
|
||||
"w-full",
|
||||
"flex",
|
||||
"justify-end",
|
||||
|
||||
)
|
||||
}
|
||||
>
|
||||
<button
|
||||
aria-label={if *game_over { "Play Again"} else { "Submit"}}
|
||||
tabindex={format!("-{}",*length + 1)}
|
||||
class={
|
||||
classes!(
|
||||
"w-24",
|
||||
"h-16",
|
||||
"text-2xl",
|
||||
"font-bold",
|
||||
"rounded-xl",
|
||||
"flex",
|
||||
"items-center",
|
||||
"justify-center",
|
||||
{if input_values.iter().any(std::string::String::is_empty) && !*game_over {"bg-gray-700"} else {"bg-green-600"}},
|
||||
)
|
||||
}
|
||||
onclick={if input_values.iter().any(std::string::String::is_empty) && !*game_over {on_disabled} else {on_submit}} type="submit">
|
||||
{
|
||||
if *game_over {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12 rotate-box" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="M440-122q-121-15-200.5-105.5T160-440q0-66 26-126.5T260-672l57 57q-38 34-57.5 79T240-440q0 88 56 155.5T440-202v80Zm80 0v-80q87-16 143.5-83T720-440q0-100-70-170t-170-70h-3l44 44-56 56-140-140 140-140 56 56-44 44h3q134 0 227 93t93 227q0 121-79.5 211.5T520-122Z"/>
|
||||
</svg>
|
||||
}
|
||||
}
|
||||
else if input_values.iter().any(std::string::String::is_empty) {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12" viewBox="0 -960 960 960" width="24px" fill="white">
|
||||
<path d="M480-80q-83 0-156-31.5T197-197q-54-54-85.5-127T80-480q0-83 31.5-156T197-763q54-54 127-85.5T480-880q83 0 156 31.5T763-763q54 54 85.5 127T880-480q0 83-31.5 156T763-197q-54 54-127 85.5T480-80Zm0-80q54 0 104-17.5t92-50.5L228-676q-33 42-50.5 92T160-480q0 134 93 227t227 93Zm252-124q33-42 50.5-92T800-480q0-134-93-227t-227-93q-54 0-104 17.5T284-732l448 448Z"/>
|
||||
</svg>
|
||||
}
|
||||
} else {
|
||||
html!{
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="w-12 h-12" viewBox="0 -960 960 960" fill="white">
|
||||
<path d="m424-296 282-282-56-56-226 226-114-114-56 56 170 170Zm56 216q-83 0-156-31.5T197-197q-54-54-85.5-127T80-480q0-83 31.5-156T197-763q54-54 127-85.5T480-880q83 0 156 31.5T763-763q54 54 85.5 127T880-480q0 83-31.5 156T763-197q-54 54-127 85.5T480-80Zm0-80q134 0 227-93t93-227q0-134-93-227t-227-93q-134 0-227 93t-93 227q0 134 93 227t227 93Zm0-320Z"/>
|
||||
</svg>
|
||||
}
|
||||
}
|
||||
}
|
||||
</button>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
view()
|
||||
}
|
@ -3,5 +3,3 @@ pub use home::Home;
|
||||
|
||||
mod settings;
|
||||
pub use settings::Settings;
|
||||
|
||||
mod game;
|
||||
|
@ -1,3 +1,3 @@
|
||||
mod model;
|
||||
|
||||
pub use model::game;
|
||||
pub use model::game::Game;
|
||||
|
@ -2,6 +2,15 @@ use std::collections::HashMap;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
|
||||
pub struct Word(Vec<CharStatus<String>>);
|
||||
|
||||
impl Word {
|
||||
pub fn chars(&self) -> Vec<CharStatus<String>> {
|
||||
self.0.clone()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
|
||||
pub enum CharStatus<T> {
|
||||
NotContained(T),
|
||||
@ -10,7 +19,7 @@ pub enum CharStatus<T> {
|
||||
Unknown,
|
||||
}
|
||||
|
||||
pub(super) fn compare_strings(s1: &str, s2: &str) -> Vec<CharStatus<String>> {
|
||||
pub(super) fn compare_strings(s1: &str, s2: &str) -> Word {
|
||||
let mut result: Vec<CharStatus<String>> = Vec::with_capacity(s1.len());
|
||||
result.resize_with(s1.len(), || CharStatus::Unknown);
|
||||
|
||||
@ -44,7 +53,7 @@ pub(super) fn compare_strings(s1: &str, s2: &str) -> Vec<CharStatus<String>> {
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
Word(result)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@ -55,74 +64,74 @@ mod test {
|
||||
fn test_compare_strings() {
|
||||
let source = "HALLO";
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::NotContained("0".to_owned()),
|
||||
CharStatus::NotContained("0".to_owned()),
|
||||
CharStatus::NotContained("0".to_owned()),
|
||||
CharStatus::NotContained("0".to_owned()),
|
||||
CharStatus::NotContained("0".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "00000";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
assert_eq!(want, got);
|
||||
let source = "HALLO";
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "LLLLL";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
assert_eq!(want, got);
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::Match("H".to_owned()),
|
||||
CharStatus::Match("A".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Match("O".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "HALLO";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
assert_eq!(want, got);
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::Match("H".to_owned()),
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Match("O".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "HLLLO";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
assert_eq!(want, got);
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::Match("H".to_owned()),
|
||||
CharStatus::Contained("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::NotContained("I".to_owned()),
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "HLLIL";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
assert_eq!(want, got);
|
||||
|
||||
let want = vec![
|
||||
let want = Word(vec![
|
||||
CharStatus::Contained("L".to_owned()),
|
||||
CharStatus::NotContained("L".to_owned()),
|
||||
CharStatus::Match("L".to_owned()),
|
||||
CharStatus::Contained("A".to_owned()),
|
||||
CharStatus::Match("O".to_owned()),
|
||||
];
|
||||
]);
|
||||
let input = "LLLAO";
|
||||
|
||||
let got = compare_strings(source, input);
|
||||
|
@ -1,4 +1,4 @@
|
||||
use super::charstatus::{compare_strings, CharStatus};
|
||||
use super::charstatus::{compare_strings, CharStatus, Word};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
type Attempts = usize;
|
||||
@ -6,7 +6,7 @@ type Attempts = usize;
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct Game {
|
||||
word: Option<String>,
|
||||
submitted_words: Vec<Vec<CharStatus<String>>>,
|
||||
submitted_words: Vec<Word>,
|
||||
max_attempts: Attempts,
|
||||
status: Status,
|
||||
}
|
||||
@ -47,7 +47,11 @@ impl Game {
|
||||
.submitted_words
|
||||
.last()
|
||||
.map_or(Status::Lose(word_count), |words| {
|
||||
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
|
||||
if words
|
||||
.chars()
|
||||
.iter()
|
||||
.all(|v| matches!(v, CharStatus::Match(_)))
|
||||
{
|
||||
Status::Win(word_count)
|
||||
} else if i < self.max_attempts {
|
||||
Status::InProgress
|
||||
@ -58,6 +62,11 @@ impl Game {
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn get_submitted_words(&self) -> Vec<Word> {
|
||||
self.submitted_words.clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Game {
|
||||
@ -188,6 +197,22 @@ mod test {
|
||||
assert_eq!(got.current_status(), Status::Win(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_submitted_words() {
|
||||
let word = "hallo";
|
||||
let answer = "hello";
|
||||
let mut got = Game::default();
|
||||
got.start(word);
|
||||
got.submit_answer(answer);
|
||||
|
||||
let want = vec![compare_strings(
|
||||
&word.to_uppercase(),
|
||||
&answer.to_uppercase(),
|
||||
)];
|
||||
|
||||
assert_eq!(got.get_submitted_words(), want);
|
||||
}
|
||||
|
||||
fn random_word(len: usize) -> String {
|
||||
let mut rng = rand::thread_rng();
|
||||
let word: String = iter::repeat(())
|
||||
|
Loading…
x
Reference in New Issue
Block a user