wordl/src/model/game.rs

202 lines
5.2 KiB
Rust

use super::charstatus::{compare_strings, CharStatus};
use serde::{Deserialize, Serialize};
type Attempts = usize;
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct Game {
word: Option<String>,
submitted_words: Vec<Vec<CharStatus<String>>>,
max_attempts: Attempts,
status: Status,
}
impl Game {
#[must_use]
pub const fn new(max_attempts: Attempts) -> Self {
Self {
word: None,
max_attempts,
submitted_words: Vec::new(),
status: Status::New,
}
}
pub fn start(&mut self, word: &str) {
if self.word.is_none() && self.status == Status::New {
self.status = Status::InProgress;
self.word = Some(word.to_uppercase());
}
}
pub fn submit_answer(&mut self, answer: &str) {
if let Some(ref word) = self.word {
let res = compare_strings(word, &answer.to_uppercase());
self.submitted_words.push(res);
self.status = self.current_status();
}
}
#[must_use]
pub fn current_status(&self) -> Status {
self.word.as_ref().map_or(Status::New, |_| {
let word_count = self.submitted_words.len();
match word_count {
0 => Status::New,
i => self
.submitted_words
.last()
.map_or(Status::Lose(word_count), |words| {
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
Status::Win(word_count)
} else if i < self.max_attempts {
Status::InProgress
} else {
Status::Lose(word_count)
}
}),
}
})
}
}
impl Default for Game {
fn default() -> Self {
Self::new(5)
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
#[allow(clippy::module_name_repetitions)]
pub enum Status {
New,
Win(Attempts),
Lose(Attempts),
InProgress,
}
#[cfg(test)]
mod test {
use super::*;
use rand::Rng;
use std::iter;
#[test]
fn new() {
assert_eq!(
Game {
word: None,
max_attempts: 5,
submitted_words: Vec::new(),
status: Status::New,
},
Game::default()
);
}
#[test]
#[allow(clippy::field_reassign_with_default)]
fn start() {
let word: String = random_word(5);
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: Vec::new(),
max_attempts: 5,
status: Status::InProgress,
};
let mut got = Game::default();
got.start(&word);
assert_eq!(got, want);
let mut got = Game::default();
got.word = Some(word.to_uppercase());
assert_ne!(got, want);
}
#[test]
fn submit_answer() {
let word = "hallo";
let answer = "hello";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: vec![compare_strings(
&word.to_uppercase(),
&answer.to_uppercase(),
)],
max_attempts: 5,
status: Status::InProgress,
};
let mut got = Game::default();
got.start(word);
got.submit_answer(answer);
assert_eq!(got, want);
}
#[test]
fn current_status() {
let mut got = Game::default();
assert_eq!(got.current_status(), Status::New);
let word = "hallo";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: Vec::new(),
max_attempts: 5,
status: Status::InProgress,
};
got.start(word);
assert_eq!(got, want);
let answer = "hello";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: vec![compare_strings(
&word.to_uppercase(),
&answer.to_uppercase(),
)],
max_attempts: 5,
status: Status::InProgress,
};
got.submit_answer(answer);
assert_eq!(got, want);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(answer);
assert_eq!(got.current_status(), Status::Lose(5));
let mut got = Game::default();
got.start(word);
got.submit_answer(word);
assert_eq!(got.current_status(), Status::Win(1));
let mut got = Game::default();
got.start(word);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(word);
assert_eq!(got.current_status(), Status::Win(3));
}
fn random_word(len: usize) -> String {
let mut rng = rand::thread_rng();
let word: String = iter::repeat(())
.map(|()| rng.sample(rand::distributions::Alphanumeric))
.map(char::from)
.filter(char::is_ascii_lowercase)
.take(len)
.collect();
word
}
}