wordl/src/model/game.rs
2024-09-09 13:13:55 +02:00

207 lines
5.3 KiB
Rust

use super::charstatus::{compare_strings, CharStatus};
use serde::{Deserialize, Serialize};
type Tries = usize;
const MAX_TRIES: Tries = 5;
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct Game {
pub word: Option<String>,
pub submitted_words: Vec<Vec<CharStatus<String>>>,
tries: Tries,
status: Status,
}
impl Game {
#[must_use]
pub const fn new() -> Self {
Self {
word: None,
tries: 0,
submitted_words: Vec::new(),
status: Status::New,
}
}
pub fn start(&mut self, word: &str) {
if self.word.is_none() && self.status == Status::New {
self.status = Status::InProgress;
self.word = Some(word.to_uppercase());
}
}
pub fn submit_answer(&mut self, answer: &str) {
if let Some(ref word) = self.word {
let res = compare_strings(word, &answer.to_uppercase());
self.submitted_words.push(res);
self.tries += 1;
self.status = self.current_status();
}
}
#[must_use]
pub fn current_status(&self) -> Status {
self.word.as_ref().map_or(Status::New, |_| {
let word_count = self.submitted_words.len();
match self.tries {
0 => Status::New,
1..MAX_TRIES => self
.submitted_words
.last()
.map_or(Status::InProgress, |words| {
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
Status::Win(word_count)
} else {
Status::InProgress
}
}),
_ => self
.submitted_words
.last()
.map_or(Status::Lose(word_count), |words| {
if words.iter().all(|v| matches!(v, CharStatus::Match(_))) {
Status::Win(word_count)
} else {
Status::Lose(word_count)
}
}),
}
})
}
}
impl Default for Game {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
#[allow(clippy::module_name_repetitions)]
pub enum Status {
New,
Win(Tries),
Lose(Tries),
InProgress,
}
#[cfg(test)]
mod test {
use super::*;
use rand::Rng;
use std::iter;
#[test]
fn new() {
assert_eq!(
Game {
word: None,
tries: 0,
submitted_words: Vec::new(),
status: Status::New,
},
Game::new()
);
}
#[test]
fn start() {
let word: String = random_word(5);
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: Vec::new(),
tries: 0,
status: Status::InProgress,
};
let mut got = Game::new();
got.start(&word);
assert_eq!(got, want);
}
#[test]
fn submit_answer() {
let word = "hallo";
let answer = "hello";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: vec![compare_strings(
&word.to_uppercase(),
&answer.to_uppercase(),
)],
tries: 1,
status: Status::InProgress,
};
let mut got = Game::new();
got.start(word);
got.submit_answer(answer);
assert_eq!(got, want);
}
#[test]
fn current_status() {
let mut got = Game::new();
assert_eq!(got.current_status(), Status::New);
let word = "hallo";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: Vec::new(),
tries: 0,
status: Status::InProgress,
};
got.start(word);
assert_eq!(got, want);
let answer = "hello";
let want = Game {
word: Some(word.to_uppercase()),
submitted_words: vec![compare_strings(
&word.to_uppercase(),
&answer.to_uppercase(),
)],
tries: 1,
status: Status::InProgress,
};
got.submit_answer(answer);
assert_eq!(got, want);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(answer);
assert_eq!(got.current_status(), Status::Lose(5));
let mut got = Game::new();
got.start(word);
got.submit_answer(word);
assert_eq!(got.current_status(), Status::Win(1));
let mut got = Game::new();
got.start(word);
got.submit_answer(answer);
got.submit_answer(answer);
got.submit_answer(word);
assert_eq!(got.current_status(), Status::Win(3));
}
fn random_word(len: usize) -> String {
let mut rng = rand::thread_rng();
let word: String = iter::repeat(())
.map(|()| rng.sample(rand::distributions::Alphanumeric))
.map(char::from)
.filter(char::is_ascii_lowercase)
.take(len)
.collect();
word
}
}