364 lines
12 KiB
Rust

use gloo_console::log;
use gloo_net::http::Request;
use serde::{Deserialize, Serialize};
use web_sys::wasm_bindgen::convert::OptionIntoWasmAbi;
use web_sys::wasm_bindgen::JsCast;
use web_sys::HtmlElement;
use yew::prelude::*;
use yew::{classes, function_component, Callback, Html};
// use yew::{FetchTask, Request, Response, FetchService};
use crate::CharStatus;
static NEW_WORD_URI: &str = "https://wordl.shuttleapp.rs/word";
fn set_focus(index: usize) {
if let Some(w) = web_sys::window() {
if let Some(d) = w.document() {
if let Some(n) = d
.query_selector(&format!("[tabindex='{index}']"))
.ok()
.flatten()
{
if let Some(e) = n.dyn_ref::<HtmlElement>() {
e.focus().ok();
}
}
}
}
}
// fn string_to_html(input: &Vec<CharStatus<String>>) -> Html {
fn string_to_html(input: &[CharStatus<String>]) -> Html {
let classes = classes!(
"bg-gray-700",
"w-16",
"h-16",
"text-center",
"py-4",
"font-bold",
"text-lg",
);
html! {
<ul
class={
classes!(
"flex",
"flex-row",
"gap-4",
"mt-8",
"notranslate",
)
}
>
{
input.iter().map(|e|{
let mut classes = classes.clone();
let text = match e {
CharStatus::Match(s) => {
classes.push("bg-green-400");
s
},
CharStatus::Contained(s) => {
classes.push("bg-yellow-400");
s
},
CharStatus::NotContained(s) => {
classes.push("bg-gray-700");
classes.push("border-white");
classes.push("border-2");
s
}
CharStatus::Unknown => {
""
},
};
html!{
<li
class={
classes!(
"flex",
"items-center"
)
}
>
<span
class={
classes.clone()
}
>
{text}
</span>
</li>
}}).collect::<Html>()
}
</ul>
}
}
#[derive(Serialize, Deserialize, Debug)]
struct Word(String);
fn get_word(handle: UseStateHandle<String>) {
use_effect_with((), move |()| {
// let word = handle.clone();
wasm_bindgen_futures::spawn_local(async move {
log!("retrieving word");
let res = Request::get(NEW_WORD_URI).send().await;
log!(format!("RESPONSE: {res:?}"));
match res {
Ok(r) => {
log!(format!("{r:?}"));
match r.body() {
Some(j) => {
let j = j.to_string();
let data = format!("{j:?}");
log!(&data);
handle.set(data);
}
None => log!("no body"),
}
}
Err(e) => log!(format!("FETCH: {e:?}")),
}
// let res: Word = Request::get(NEW_WORD_URI).send().await.unwrap().json().await.unwrap();
// log!(res);
// handle.set(res.0);
// if let Ok(r) = res {
// if let Some(w) = r.body() {
// word.set(w.to_string());
// }
// }
});
|| ()
});
}
#[function_component]
pub fn Home() -> Html {
// let got_word = "HALLO";
// let length = got_word.len();
log!("STARTING");
let word: UseStateHandle<String> = use_state(String::new);
// get_word(word.clone());
{
let handle = word.clone();
use_effect_with((), move |()| {
// let word = handle.clone();
wasm_bindgen_futures::spawn_local(async move {
log!("retrieving word");
let res = Request::get(NEW_WORD_URI).send().await;
log!(format!("RESPONSE: {res:?}"));
match res {
// Ok(r) => {
// log!(format!("{r:?}"));
// match r.json::<Word>().await {
// Ok(j) => {
// let data = format!("{j:?}");
// log!(&data);
// handle.set(data);
// },
// Err(e) => log!(format!("{e:?}")),
// }
// },
Ok(r) => {
log!(format!("{r:?}"));
match r.body() {
Some(j) => {
let j = j.to_string();
let data = format!("{j:?}");
log!(&data);
handle.set(data);
}
None => log!("no body"),
}
}
Err(e) => log!(format!("FETCH: {e:?}")),
}
// let res: Word = Request::get(NEW_WORD_URI).send().await.unwrap().json().await.unwrap();
// log!(res);
// handle.set(res.0);
// if let Ok(r) = res {
// if let Some(w) = r.body() {
// word.set(w.to_string());
// }
// }
});
|| ()
});
}
let length = word.len();
let submitted_words: UseStateHandle<Vec<Vec<CharStatus<String>>>> =
use_state(|| std::vec::Vec::with_capacity(length));
let node_refs = use_state(|| vec![NodeRef::default(); length]);
let input_values: UseStateHandle<Vec<String>> = use_state(|| vec![String::new(); length]);
let game_over = use_state(|| false);
let game_over_check = {
let word = word.clone();
let submitted_words = submitted_words.clone();
let iv = input_values.clone();
let game_over = game_over.clone();
Callback::from(move |_| {
if submitted_words.iter().count() >= length - 1
|| crate::compare_strings(&word, &iv.join(""))
.iter()
.all(|v| matches!(v, CharStatus::Match(_)))
{
game_over.set(true);
}
})
};
let on_submit = {
let input_values = input_values.clone();
let submitted_words = submitted_words.clone();
let game_over = game_over.clone();
let word = word.clone();
Callback::from(move |_e: MouseEvent| {
if *game_over {
submitted_words.set(std::vec::Vec::with_capacity(length));
input_values.set(vec![String::new(); length]);
game_over.set(false);
return;
}
let values: Vec<_> = input_values.iter().cloned().collect();
if !values.iter().all(|v| !v.is_empty()) {
return;
}
let mut new_items = (*submitted_words).clone();
new_items.push(crate::compare_strings(&word, &values.join("")));
submitted_words.set(new_items);
game_over_check.emit(MouseEvent::none());
})
};
let on_enter = {
let on_submit = on_submit.clone();
Callback::from(move |e: KeyboardEvent| {
if e.key() == "Enter" {
if let Ok(m) = MouseEvent::new("click") {
on_submit.emit(m);
}
}
})
};
let view = {
move || {
html! {
<div
class={
classes!(
"flex",
"flex-col",
"mt-12",
"items-center",
"h-screen",
)
}
>
<h1>{(*word).clone()}</h1>
<div
class="h-4/6 flex flex-col"
>
<form
class="order-last mt-8"
>
<div
class={
classes!(
"flex",
"flex-row",
"font-bold",
"text-lg",
"gap-4",
)
}
>
{
if !*game_over && !word.is_empty() {
node_refs.iter().enumerate().map(|(index, node_ref)| {
let on_input = {
let node_ref = node_ref.clone();
let next_index = index +1;
let input_values = input_values.clone();
Callback::from(move |event: InputEvent| {
if let Some(value) = event.data() {
let mut values = (*input_values).clone();
values[index] = value.to_uppercase();
input_values.set(values);
if let Some(input) = node_ref.cast::<web_sys::HtmlInputElement>() {
input.value();
set_focus(next_index);
}
}
})
};
html! {
<input
onkeypress={on_enter.clone()}
tabindex={index.to_string()}
ref={node_ref.clone()}
value={input_values[index].clone()}
oninput={on_input}
class={
classes!(
"w-16",
"h-16",
"text-center",
"bg-gray-600"
)
}
/>
}
}).collect::<Html>()
} else {
html!(<div></div>)
}
}
</div>
</form>
<div class="!order-first">
{ for submitted_words.iter().map(|e| {string_to_html(e)})}
</div>
</div>
<button
tabindex={"5"}
class={
classes!(
"w-72",
"h-16",
"text-2xl",
"font-bold",
"rounded-xl",
"bg-green-700",
"order-last",
)
}
onclick={on_submit} type="submit">
{
if *game_over {
"Play again"
}
else {
"Submit"
}
}
</button>
</div>
}
}
};
view()
}