429 lines
15 KiB
Rust
429 lines
15 KiB
Rust
use gloo_net::http::Request;
|
|
use web_sys::wasm_bindgen::convert::OptionIntoWasmAbi;
|
|
use web_sys::wasm_bindgen::JsCast;
|
|
use web_sys::HtmlElement;
|
|
use yew::prelude::*;
|
|
use yew::{classes, function_component, Callback, Html};
|
|
|
|
use crate::pages::game::GameResult;
|
|
use crate::CharStatus;
|
|
|
|
static NEW_WORD_URI: &str = "https://wordl.shuttleapp.rs/word";
|
|
static MAX_TRIES: usize = 5;
|
|
|
|
fn set_focus(index: usize) {
|
|
if let Some(w) = web_sys::window() {
|
|
if let Some(d) = w.document() {
|
|
if let Some(n) = d
|
|
.query_selector(&format!("[tabindex='{index}']"))
|
|
.ok()
|
|
.flatten()
|
|
{
|
|
if let Some(e) = n.dyn_ref::<HtmlElement>() {
|
|
e.focus().ok();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn string_to_html(input: &[CharStatus<String>]) -> Html {
|
|
let classes = classes!(
|
|
"bg-gray-700",
|
|
"w-16",
|
|
"h-16",
|
|
"text-center",
|
|
"py-4",
|
|
"font-bold",
|
|
"text-lg",
|
|
);
|
|
html! (
|
|
<ul
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"flex-row",
|
|
"gap-4",
|
|
"mt-4",
|
|
"notranslate",
|
|
)
|
|
}
|
|
>
|
|
{
|
|
input.iter().map(|e|{
|
|
let mut classes = classes.clone();
|
|
|
|
let text = match e {
|
|
CharStatus::Match(s) => {
|
|
classes.push("bg-green-400");
|
|
s
|
|
},
|
|
CharStatus::Contained(s) => {
|
|
classes.push("bg-yellow-400");
|
|
s
|
|
},
|
|
CharStatus::NotContained(s) => {
|
|
classes.push("bg-gray-900");
|
|
classes.push("border-white");
|
|
classes.push("border-2");
|
|
s
|
|
}
|
|
CharStatus::Unknown => {
|
|
""
|
|
},
|
|
};
|
|
html!{
|
|
<li
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"items-center"
|
|
)
|
|
}
|
|
>
|
|
<span
|
|
class={
|
|
classes.clone()
|
|
}
|
|
>
|
|
{text}
|
|
</span>
|
|
</li>
|
|
}}).collect::<Html>()
|
|
}
|
|
</ul>
|
|
)
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn fetch_new_word(
|
|
word: &UseStateHandle<String>,
|
|
loading: &UseStateHandle<bool>,
|
|
submitted_words: &UseStateHandle<Vec<Vec<CharStatus<String>>>>,
|
|
input_values: &UseStateHandle<Vec<String>>,
|
|
game_over: &UseStateHandle<bool>,
|
|
length: &UseStateHandle<usize>,
|
|
node_refs: &UseStateHandle<Vec<NodeRef>>,
|
|
result: &UseStateHandle<GameResult>,
|
|
) {
|
|
let handle = word.clone();
|
|
let loading = loading.clone();
|
|
let submitted_words = submitted_words.clone();
|
|
let input_values = input_values.clone();
|
|
let game_over = game_over.clone();
|
|
let length = length.clone();
|
|
let node_refs = node_refs.clone();
|
|
let result = result.clone();
|
|
|
|
wasm_bindgen_futures::spawn_local(async move {
|
|
let res = Request::get(NEW_WORD_URI).send().await;
|
|
if let Ok(r) = res {
|
|
if let Ok(w) = r.text().await {
|
|
length.set(w.len());
|
|
node_refs.set(vec![NodeRef::default(); w.len()]);
|
|
input_values.set(vec![String::new(); w.len()]);
|
|
handle.set(w.to_uppercase());
|
|
submitted_words.set(Vec::with_capacity(MAX_TRIES));
|
|
game_over.set(false);
|
|
result.set(GameResult::Lose);
|
|
loading.set(false);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
#[function_component]
|
|
pub fn Home() -> Html {
|
|
let word: UseStateHandle<String> = use_state(String::new);
|
|
let loading: UseStateHandle<bool> = use_state(|| true);
|
|
|
|
let length = use_state(|| 0usize);
|
|
let submitted_words: UseStateHandle<Vec<Vec<CharStatus<String>>>> =
|
|
use_state(|| std::vec::Vec::with_capacity(MAX_TRIES));
|
|
|
|
let node_refs = use_state(|| vec![NodeRef::default(); 10]);
|
|
let input_values: UseStateHandle<Vec<String>> = use_state(|| vec![String::new(); *length]);
|
|
let game_over = use_state(|| false);
|
|
|
|
let result = use_state(|| GameResult::Lose);
|
|
|
|
{
|
|
let handle = word.clone();
|
|
let loading = loading.clone();
|
|
|
|
let submitted_words = submitted_words.clone();
|
|
let input_values = input_values.clone();
|
|
let game_over = game_over.clone();
|
|
let length = length.clone();
|
|
let node_refs = node_refs.clone();
|
|
let result = result.clone();
|
|
|
|
use_effect_with((), move |()| {
|
|
fetch_new_word(
|
|
&handle,
|
|
&loading,
|
|
&submitted_words,
|
|
&input_values,
|
|
&game_over,
|
|
&length,
|
|
&node_refs,
|
|
&result,
|
|
);
|
|
});
|
|
}
|
|
|
|
let game_over_check = {
|
|
let word = word.clone();
|
|
let submitted_words = submitted_words.clone();
|
|
let iv = input_values.clone();
|
|
let game_over = game_over.clone();
|
|
let length = length.clone();
|
|
let result = result.clone();
|
|
|
|
Callback::from(move |_| {
|
|
if submitted_words.iter().count() >= *length - 1
|
|
|| crate::compare_strings(&word, &iv.join(""))
|
|
.iter()
|
|
.all(|v| matches!(v, CharStatus::Match(_)))
|
|
{
|
|
if crate::compare_strings(&word, &iv.join(""))
|
|
.iter()
|
|
.all(|v| matches!(v, CharStatus::Match(_)))
|
|
{
|
|
result.set(GameResult::Win);
|
|
}
|
|
game_over.set(true);
|
|
}
|
|
})
|
|
};
|
|
|
|
let on_submit = {
|
|
let input_values = input_values.clone();
|
|
let submitted_words = submitted_words.clone();
|
|
let game_over = game_over.clone();
|
|
let length = length.clone();
|
|
let word = word.clone();
|
|
let node_refs = node_refs.clone();
|
|
let loading = loading.clone();
|
|
let result = result.clone();
|
|
|
|
Callback::from(move |_e: MouseEvent| {
|
|
if *game_over {
|
|
let input_values = input_values.clone();
|
|
let submitted_words = submitted_words.clone();
|
|
let game_over = game_over.clone();
|
|
let length = length.clone();
|
|
let word = word.clone();
|
|
let loading = loading.clone();
|
|
let node_refs = node_refs.clone();
|
|
let result = result.clone();
|
|
fetch_new_word(
|
|
&word,
|
|
&loading,
|
|
&submitted_words,
|
|
&input_values,
|
|
&game_over,
|
|
&length,
|
|
&node_refs,
|
|
&result,
|
|
);
|
|
return;
|
|
}
|
|
let values: Vec<_> = input_values.iter().cloned().collect();
|
|
if !values.iter().all(|v| !v.is_empty()) {
|
|
return;
|
|
}
|
|
let mut new_items = (*submitted_words).clone();
|
|
new_items.push(crate::compare_strings(&word, &values.join("")));
|
|
submitted_words.set(new_items);
|
|
input_values.set(vec![String::new(); word.len()]);
|
|
set_focus(0);
|
|
game_over_check.emit(MouseEvent::none());
|
|
})
|
|
};
|
|
|
|
let on_enter = {
|
|
let on_submit = on_submit.clone();
|
|
|
|
Callback::from(move |e: KeyboardEvent| {
|
|
if e.key() == "Enter" {
|
|
if let Ok(m) = MouseEvent::new("click") {
|
|
on_submit.emit(m);
|
|
}
|
|
}
|
|
})
|
|
};
|
|
|
|
let view = {
|
|
move || {
|
|
html! {
|
|
<div
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"flex-col",
|
|
"mt-4",
|
|
"items-center",
|
|
"h-[90vh]",
|
|
)
|
|
}
|
|
>
|
|
// <h1>{(*word).clone()} {" NODE_REFS: "}{node_refs.len()} {" WORD_LEN: "}{*length}</h1>
|
|
<div
|
|
class="h-5/6 flex flex-col"
|
|
>
|
|
<form
|
|
class="order-last mt-8"
|
|
>
|
|
<div
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"flex-row",
|
|
"font-bold",
|
|
"text-lg",
|
|
"gap-4",
|
|
)
|
|
}
|
|
>
|
|
{
|
|
if *loading {
|
|
html!(<p>{"Loading..."}</p>)
|
|
}
|
|
else if *game_over {
|
|
|
|
let (text, color) = match *result {
|
|
GameResult::Win => {
|
|
("FOUND", "bg-green-600")
|
|
},
|
|
GameResult::Lose => {
|
|
("WANTED", "bg-red-600")
|
|
}
|
|
};
|
|
html! (
|
|
<div>
|
|
<h1>{
|
|
text
|
|
}</h1>
|
|
<ul
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"flex-row",
|
|
"gap-4",
|
|
"notranslate",
|
|
)
|
|
}
|
|
>
|
|
{
|
|
word.chars().map(|e|{
|
|
|
|
let text = e;
|
|
html!{
|
|
<li
|
|
class={
|
|
classes!(
|
|
"flex",
|
|
"items-center"
|
|
)
|
|
}
|
|
>
|
|
<span
|
|
class={
|
|
classes!(
|
|
"w-16",
|
|
"h-16",
|
|
"text-center",
|
|
"py-4",
|
|
"font-bold",
|
|
"text-lg",
|
|
{color},
|
|
)
|
|
}
|
|
>
|
|
{text}
|
|
</span>
|
|
</li>
|
|
}}).collect::<Html>()
|
|
}
|
|
</ul>
|
|
</div>
|
|
)
|
|
}
|
|
else if !*game_over {
|
|
node_refs.iter().enumerate().map(|(index, node_ref)| {
|
|
let on_input = {
|
|
let node_ref = node_ref.clone();
|
|
let next_index = index +1;
|
|
let input_values = input_values.clone();
|
|
Callback::from(move |event: InputEvent| {
|
|
if let Some(value) = event.data() {
|
|
let mut values = (*input_values).clone();
|
|
values[index] = value.to_uppercase();
|
|
input_values.set(values);
|
|
if let Some(input) = node_ref.cast::<web_sys::HtmlInputElement>() {
|
|
input.value();
|
|
set_focus(next_index);
|
|
}
|
|
}
|
|
})
|
|
};
|
|
html! {
|
|
<input
|
|
onkeypress={on_enter.clone()}
|
|
tabindex={index.to_string()}
|
|
ref={node_ref.clone()}
|
|
value={input_values[index].clone()}
|
|
oninput={on_input}
|
|
class={
|
|
classes!(
|
|
"w-16",
|
|
"h-16",
|
|
"text-center",
|
|
"bg-gray-600"
|
|
)
|
|
}
|
|
/>
|
|
}
|
|
}).collect::<Html>()
|
|
} else {
|
|
html!(<div></div>)
|
|
}
|
|
}
|
|
</div>
|
|
</form>
|
|
<div class="!order-first">
|
|
{ for submitted_words.iter().map(|e| {string_to_html(e)})}
|
|
</div>
|
|
</div>
|
|
<button
|
|
tabindex={"5"}
|
|
class={
|
|
classes!(
|
|
"w-72",
|
|
"h-16",
|
|
"text-2xl",
|
|
"font-bold",
|
|
"rounded-xl",
|
|
"bg-green-700",
|
|
"order-last",
|
|
)
|
|
}
|
|
onclick={on_submit} type="submit">
|
|
{
|
|
if *game_over {
|
|
"Play again"
|
|
}
|
|
else {
|
|
"Submit"
|
|
}
|
|
}
|
|
</button>
|
|
</div>
|
|
}
|
|
}
|
|
};
|
|
|
|
view()
|
|
}
|