esp-hal/esp32s2-hal/build.rs
Jesse Braham f7830e2750
Reduce duplication, simplify re-exports, and general cleanup/organization (#424)
* Move some linker scripts into `esp-hal-common` and update the build script

* Move `EspDefaultHandler` and `DefaultHandler` definitions into `esp-hal-common`

* Re-export everything from `esp-hal-common`

* Add a couple cfg symbols, cleanup/organize some exports/modules
2023-03-08 06:35:59 -08:00

32 lines
962 B
Rust

use std::{env, fs::File, io::Write, path::PathBuf};
fn main() {
// Put the linker script somewhere the linker can find it
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
File::create(out.join("memory.x"))
.unwrap()
.write_all(include_bytes!("ld/memory.x"))
.unwrap();
File::create(out.join("rom-functions.x"))
.unwrap()
.write_all(include_bytes!("ld/rom-functions.x"))
.unwrap();
File::create(out.join("linkall.x"))
.unwrap()
.write_all(include_bytes!("ld/linkall.x"))
.unwrap();
File::create(out.join("link-esp32s2.x"))
.unwrap()
.write_all(include_bytes!("ld/link-esp32s2.x"))
.unwrap();
println!("cargo:rustc-link-search={}", out.display());
// Only re-run the build script when memory.x is changed,
// instead of when any part of the source code changes.
println!("cargo:rerun-if-changed=ld/memory.x");
}