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* Move some linker scripts into `esp-hal-common` and update the build script * Move `EspDefaultHandler` and `DefaultHandler` definitions into `esp-hal-common` * Re-export everything from `esp-hal-common` * Add a couple cfg symbols, cleanup/organize some exports/modules
32 lines
962 B
Rust
32 lines
962 B
Rust
use std::{env, fs::File, io::Write, path::PathBuf};
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fn main() {
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// Put the linker script somewhere the linker can find it
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let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
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File::create(out.join("memory.x"))
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.unwrap()
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.write_all(include_bytes!("ld/memory.x"))
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.unwrap();
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File::create(out.join("rom-functions.x"))
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.unwrap()
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.write_all(include_bytes!("ld/rom-functions.x"))
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.unwrap();
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File::create(out.join("linkall.x"))
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.unwrap()
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.write_all(include_bytes!("ld/linkall.x"))
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.unwrap();
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File::create(out.join("link-esp32s2.x"))
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.unwrap()
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.write_all(include_bytes!("ld/link-esp32s2.x"))
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.unwrap();
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println!("cargo:rustc-link-search={}", out.display());
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// Only re-run the build script when memory.x is changed,
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// instead of when any part of the source code changes.
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println!("cargo:rerun-if-changed=ld/memory.x");
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}
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