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feat(examples): user_input example cursor movement (#302)
The user_input example now responds to left/right and allows the character at the cursor position to be deleted / inserted. Co-authored-by: Leon Sautour <leon1.sautour@epitech.eu>
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@ -6,18 +6,20 @@ use std::{error::Error, io};
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/// started.
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///
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/// This is a very simple example:
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/// * A input box always focused. Every character you type is registered
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/// here
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/// * Pressing Backspace erases a character
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/// * An input box always focused. Every character you type is registered
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/// here.
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/// * An entered character is inserted at the cursor position.
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/// * Pressing Backspace erases the left character before the cursor position
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/// * Pressing Enter pushes the current input in the history of previous
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/// messages
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/// messages.
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/// **Note: ** as this is a relatively simple example unicode characters are unsupported and
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/// their use will result in undefined behaviour.
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::prelude::*;
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use unicode_width::UnicodeWidthStr;
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enum InputMode {
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Normal,
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@ -28,6 +30,8 @@ enum InputMode {
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struct App {
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/// Current value of the input box
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input: String,
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/// Position of cursor in the editor area.
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cursor_position: usize,
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/// Current input mode
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input_mode: InputMode,
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/// History of recorded messages
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@ -40,10 +44,65 @@ impl Default for App {
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input: String::new(),
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input_mode: InputMode::Normal,
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messages: Vec::new(),
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cursor_position: 0,
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}
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}
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}
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impl App {
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fn move_cursor_left(&mut self) {
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let cursor_moved_left = self.cursor_position.saturating_sub(1);
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self.cursor_position = self.clamp_cursor(cursor_moved_left);
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}
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fn move_cursor_right(&mut self) {
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let cursor_moved_right = self.cursor_position.saturating_add(1);
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self.cursor_position = self.clamp_cursor(cursor_moved_right);
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}
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fn enter_char(&mut self, new_char: char) {
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self.input.insert(self.cursor_position, new_char);
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self.move_cursor_right();
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}
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fn delete_char(&mut self) {
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let is_not_cursor_leftmost = self.cursor_position != 0;
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if is_not_cursor_leftmost {
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// Method "remove" is not used on the saved text for deleting the selected char.
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// Reason: Using remove on String works on bytes instead of the chars.
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// Using remove would require special care because of char boundaries.
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let current_index = self.cursor_position;
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let from_left_to_current_index = current_index - 1;
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// Getting all characters before the selected character.
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let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
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// Getting all characters after selected character.
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let after_char_to_delete = self.input.chars().skip(current_index);
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// Put all characters together except the selected one.
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// By leaving the selected one out, it is forgotten and therefore deleted.
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self.input = before_char_to_delete.chain(after_char_to_delete).collect();
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self.move_cursor_left();
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}
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}
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fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
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new_cursor_pos.clamp(0, self.input.len())
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}
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fn reset_cursor(&mut self) {
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self.cursor_position = 0;
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}
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fn submit_message(&mut self) {
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self.messages.push(self.input.clone());
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self.input.clear();
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self.reset_cursor();
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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@ -88,14 +147,18 @@ fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<(
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_ => {}
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},
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InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
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KeyCode::Enter => {
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app.messages.push(app.input.drain(..).collect());
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}
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KeyCode::Char(c) => {
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app.input.push(c);
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KeyCode::Enter => app.submit_message(),
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KeyCode::Char(to_insert) => {
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app.enter_char(to_insert);
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}
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KeyCode::Backspace => {
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app.input.pop();
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app.delete_char();
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}
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KeyCode::Left => {
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app.move_cursor_left();
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}
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KeyCode::Right => {
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app.move_cursor_right();
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}
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KeyCode::Esc => {
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app.input_mode = InputMode::Normal;
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@ -165,8 +228,9 @@ fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
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// Make the cursor visible and ask ratatui to put it at the specified coordinates after
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// rendering
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f.set_cursor(
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// Put cursor past the end of the input text
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chunks[1].x + app.input.width() as u16 + 1,
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// Draw the cursor at the current position in the input field.
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// This position is can be controlled via the left and right arrow key
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chunks[1].x + app.cursor_position as u16 + 1,
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// Move one line down, from the border to the input line
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chunks[1].y + 1,
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)
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