Having multiple relaxed bounds like `?Sized + ?Iterator` is actually *fine*. We actually want to reject *duplicate* relaxed bounds like `?Sized + ?Sized` because these most certainly represent a user error. Note that this doesn't mean that we accept more code because a bound like `?Iterator` is still invalid as it's not relaxing a *default* trait and the only way to define / use more default bounds is under the experimental and internal feature `more_maybe_bounds` plus `lang_items` plus unstable flag `-Zexperimental-default-bounds` (historical context: for the longest time, bounds like `?Iterator` were actually allowed and lead to a hard warning). Ultimately, this simply *reframes* the diagnostic. The scope of `more_maybe_bounds` / `-Zexperimental-default-bounds` remains unchanged as well.
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
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If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.