Previous docs look like they were based on the docs for
`insert_at`. Changed names of variables referred to and the
explanation of when the value will be returned and under what
condition it will be immediately available to make sense for a
Duration argument instead of an Instant.
* This changes the `Child::kill` to be an async method which awaits the
child after sending a kill signal. This avoids leaving zombie
processes on Unix platforms if the caller forgets to await the child
after the kill completes
* A `start_kill` method was also added on `Child` which only sends the
kill signal to the child process. This allows for kill signals to be
sent even outside of async contexts.
* add Child::try_wait to mirror the std API
* replace Future impl on Child with `.wait()` method to bring our
APIs closer to those in std and it allow us to
internally fuse the future so that repeated calls to `wait` result in
the same value (similar to std) without forcing the caller to fuse the
outer future
* Also change `Child::id` to return an Option result to avoid
allowing the caller to accidentally use the pid on Unix systems after
the child has been reaped
* Also remove deprecated Child methods
* sync: Implement map methods of parking_lot fame
Generally, this mimics the way `MappedRwLock*Guard`s are implemented in
`parking_lot`. By storing a raw pointer in the guards themselves
referencing the mapped data and maintaining type invariants through
`PhantomData`. I didn't try to think too much about this, so if someone
has objections I'd love to hear them.
I've also dropped the internal use of `ReleasingPermit`, since it made
the guards unecessarily large. The number of permits that need to be
released are already known by the guards themselves, and is instead
governed directly in the relevant `Drop` impls. This has the benefit of
making the guards as small as possible, for the non-mapped variants this
means a single reference is enough.
`fmt::Debug` impls have been adjusted to behave exactly like the
delegating impls in `parking_lot`. `fmt::Display` impls have been added
for all guard types which behave the same. This does change the format
of debug impls, for which I'm not sure if we provide any guarantees.
Generally, this mimics the way `MappedRwLock*Guard`s are implemented in
`parking_lot`. By storing a raw pointer in the guards themselves
referencing the mapped data and maintaining type invariants through
`PhantomData`. I didn't try to think too much about this, so if someone
has objections I'd love to hear them.
I've also dropped the internal use of `ReleasingPermit`, since it made
the guards unecessarily large. The number of permits that need to be
released are already known by the guards themselves, and is instead
governed directly in the relevant `Drop` impls. This has the benefit of
making the guards as small as possible, for the non-mapped variants this
means a single reference is enough.
`fmt::Debug` impls have been adjusted to behave exactly like the
delegating impls in `parking_lot`. `fmt::Display` impls have been added
for all guard types which behave the same. This does change the format
of debug impls, for which I'm not sure if we provide any guarantees.
* sync: move CancellationToken to tokio-util
The `CancellationToken` utility is only available with the
`tokio_unstable` flag. This was done as the API is not final, but it
adds friction for users.
This patch moves `CancellationToken` to tokio-util where it is generally
available. The tokio-util crate does not have any constraints on
breaking change releases.
* fix clippy
* clippy again
* net: adding examples for UnixDatagram
Adding examples to documentation for UnixDatagram
* net: document named UnixDatagrams persistence
Add documentation to indicate that named UnixDatagrams 'leak'
socket files after execution.
* net: rustfmt issue in UnixDatagram
Fixing rustfmt issue in UnixDatagram
* net: adding examples for UnixDatagram
Fixes: #2686
Refs: #1679
Refs: #1111
The I/O driver uses a slab to store per-resource state. Doing this
provides two benefits. First, allocating state is streamlined. Second,
resources may be safely indexed using a `usize` type. The `usize` is
used passed to the OS's selector when registering for receiving events.
The original slab implementation used a `Vec` backed by `RwLock`. This
primarily caused contention when reading state. This implementation also
only **grew** the slab capacity but never shrank. In #1625, the slab was
rewritten to use a lock-free strategy. The lock contention was removed
but this implementation was still grow-only.
This change adds the ability to release memory. Similar to the previous
implementation, it structures the slab to use a vector of pages. This
enables growing the slab without having to move any previous entries. It
also adds the ability to release pages. This is done by introducing a
lock when allocating/releasing slab entries. This does not impact
benchmarks, primarily due to the existing implementation not being
"done" and also having a lock around allocating and releasing.
A `Slab::compact()` function is added. Pages are iterated. When a page
is found with no slots in use, the page is freed. The `compact()`
function is called occasionally by the I/O driver.
Fixes#2505
JoinHandle of threads created by the pool are now tracked and properly joined at
shutdown. If the thread does not return within the timeout, then it's not joined and
left to the OS for cleanup.
Also, break a cycle between wakers held by the timer and the runtime.
Fixes#2641, #2535
Previously, we would fail to reset the coop budget in this case, making
it so that `coop::poll_proceed` would perpetually yield `Poll::Pending`
in nested executers even when run in `block_in_place`.
This is also a further improvement on #2645.
The new implementation changes the behavior such that set_len is called
after poll_read. The motivation of this change is that it makes it much
more obvious that a rouge panic won't give the caller access to a vector
containing exposed uninitialized memory. The new implementation also
makes sure to not zero memory twice.
Additionally, it makes the various implementations more consistent with
each other regarding the naming of variables, and whether we store how many
bytes we have read, or how many were in the container originally.
Fixes: #2544