esp-hal/esp32s3-hal/build.rs
2022-02-16 15:44:06 +00:00

34 lines
985 B
Rust

use std::{env, fs::File, io::Write, path::PathBuf};
fn main() {
// Put the linker script somewhere the linker can find it
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
File::create(out.join("memory.x"))
.unwrap()
.write_all(include_bytes!("memory.x"))
.unwrap();
File::create(out.join("alias.x"))
.unwrap()
.write_all(include_bytes!("rom.x"))
.unwrap();
File::create(out.join("hal-defaults.x"))
.unwrap()
.write_all(include_bytes!("hal-defaults.x"))
.unwrap();
File::create(out.join("esp32s3.x"))
.unwrap()
.write_all(include_bytes!("esp32s3.x"))
.unwrap();
println!("cargo:rustc-link-arg=-Thal-defaults.x");
println!("cargo:rustc-link-search={}", out.display());
// Only re-run the build script when memory.x is changed,
// instead of when any part of the source code changes.
println!("cargo:rerun-if-changed=memory.x");
}